Game Entry
Lemonade Stand
A browser-based business sim with roguelike structure, multiplayer coordination, and a stronger home on the main site.
Lemonade Stand
- React
- TypeScript
- Node WebSockets
- Vite
Lemonade Stand is the first game being moved into the new site structure.
Instead of owning the root domain, it now gets a dedicated landing page in the games catalog and a separate play route where the runtime can keep its own rules.
That split is intentional:
- The main site stays calm and legible. It can introduce the project, explain what makes it interesting, and connect it to other work.
- The game keeps operational independence. Multiplayer, WebSockets, deploy scripts, and server health checks do not need to shape the architecture of every other page on the domain.
- Future games get the same pattern. A curated landing page on
jordanlevy.xyz, and a dedicated runtime when the project needs more than a static embed.
The current version focuses on management decisions during the day and system-bending choices between rounds, with multiplayer flows already in place for shared planning and resolution.
Links