Game Entry

Lemonade Stand

A browser-based business sim with roguelike structure, multiplayer coordination, and a stronger home on the main site.

Live multiplayer prototype React / TypeScript / Node WebSockets / Vite
Lemonade Stand
  • React
  • TypeScript
  • Node WebSockets
  • Vite

Lemonade Stand is the first game being moved into the new site structure.

Instead of owning the root domain, it now gets a dedicated landing page in the games catalog and a separate play route where the runtime can keep its own rules.

That split is intentional:

  • The main site stays calm and legible. It can introduce the project, explain what makes it interesting, and connect it to other work.
  • The game keeps operational independence. Multiplayer, WebSockets, deploy scripts, and server health checks do not need to shape the architecture of every other page on the domain.
  • Future games get the same pattern. A curated landing page on jordanlevy.xyz, and a dedicated runtime when the project needs more than a static embed.

The current version focuses on management decisions during the day and system-bending choices between rounds, with multiplayer flows already in place for shared planning and resolution.

Links

More ways into the project.