Readable systems, game feel, product structure, and the operational details that keep prototypes alive.
I like building things that explain themselves when you start touching them.
That applies to games, interfaces, tools, and the infrastructure under them. The goal is usually the same: make the interesting part legible without sanding off the edges.
This site is meant to be less like a polished brochure and more like a durable studio wall. It gathers active work, puts experiments in context, and gives larger projects room to have their own shape without taking over the whole domain.
The current structure favors a strong front door, clear project pages, and separate play spaces for games that deserve their own runtime and deployment cadence.
Prefer a small number of deliberate moves over sprawling, generic platform complexity.
To make project discovery cleaner while still letting each game or tool keep the repo and deploy shape it needs.